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		<id>http://hhwiki.mhguild.com/index.php?action=history&amp;feed=atom&amp;title=Bloodstones</id>
		<title>Bloodstones - Revision history</title>
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		<updated>2026-06-10T19:48:35Z</updated>
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	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1435&amp;oldid=prev</id>
		<title>Cinero at 16:37, 3 July 2017</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1435&amp;oldid=prev"/>
				<updated>2017-07-03T16:37:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:37, 3 July 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Constructing a bloodstone comes at a cost. Something is taken from a living being, alternately described by artificers as some of its mental energy and/or some of its incorporeal spirit. The insentient mind of an animal is sufficient for empowering a bloodstone of Potential 1 or 2, but a sentient mind is required for a bloodstone of Potential 3 or greater.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Constructing a bloodstone comes at a cost. Something is taken from a living being, alternately described by artificers as some of its mental energy and/or some of its incorporeal spirit. The insentient mind of an animal is sufficient for empowering a bloodstone of Potential 1 or 2, but a sentient mind is required for a bloodstone of Potential 3 or greater.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the empowerment cost was downplayed and only insentient sources were used: domesticated lifestock, dogs, and the like. Some artificers asserted that the animals even naturally recovered from the procedure with no long-term effects. However, at least some animals exhibited adverse effects comparable to [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Modifications_to_Game_Rules#Strain_Effects|&lt;/del&gt;Strain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Effects&lt;/del&gt;]], including temperament changes or physical changes. Over time it became standard practice to kill an animal during empowerment to minimize the risk--a practice called the &amp;quot;Artificer's Mercy.&amp;quot; The artificers also refined their methods, allowing them to empower a single bloodstone from many different living beings.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the empowerment cost was downplayed and only insentient sources were used: domesticated lifestock, dogs, and the like. Some artificers asserted that the animals even naturally recovered from the procedure with no long-term effects. However, at least some animals exhibited adverse effects comparable to [[Strain]], including temperament changes or physical changes. Over time it became standard practice to kill an animal during empowerment to minimize the risk--a practice called the &amp;quot;Artificer's Mercy.&amp;quot; The artificers also refined their methods, allowing them to empower a single bloodstone from many different living beings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As the war between the Empire and the Republic escalated, both sides considered more drastic measures. At the outset of the war, slavery was still legal in the Empire. By 1112 SF, bloodstones were being empowered using slaves and--in some now-infamous cases--prisoners of war. Especially patriotic or zealous individuals also allegedly volunteered for martyrdom. Using sentient beings lead to bloodstones that were exponentially both more powerful and unstable. At first, some artificers hesitated to apply the Mercy to sentient beings. But as before, at least some beings exhibited adverse effects so delivering the Mercy to the slave-victims came to be standard practice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As the war between the Empire and the Republic escalated, both sides considered more drastic measures. At the outset of the war, slavery was still legal in the Empire. By 1112 SF, bloodstones were being empowered using slaves and--in some now-infamous cases--prisoners of war. Especially patriotic or zealous individuals also allegedly volunteered for martyrdom. Using sentient beings lead to bloodstones that were exponentially both more powerful and unstable. At first, some artificers hesitated to apply the Mercy to sentient beings. But as before, at least some beings exhibited adverse effects so delivering the Mercy to the slave-victims came to be standard practice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1254&amp;oldid=prev</id>
		<title>Cinero at 18:04, 19 March 2017</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1254&amp;oldid=prev"/>
				<updated>2017-03-19T18:04:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:04, 19 March 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Constructing a bloodstone comes at a cost. Something is taken from a living being, alternately described by artificers as some of its mental energy and/or some of its incorporeal spirit. The insentient mind of an animal is sufficient for empowering a bloodstone of Potential 1 or 2, but a sentient mind is required for a bloodstone of Potential 3 or greater.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Constructing a bloodstone comes at a cost. Something is taken from a living being, alternately described by artificers as some of its mental energy and/or some of its incorporeal spirit. The insentient mind of an animal is sufficient for empowering a bloodstone of Potential 1 or 2, but a sentient mind is required for a bloodstone of Potential 3 or greater.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the empowerment cost was downplayed and only insentient sources were used: domesticated lifestock, dogs, and the like. Some artificers asserted that the animals even naturally recovered from the procedure with no long-term effects. However, at least some animals exhibited adverse effects comparable to [[Modifications_to_Game_Rules#Strain_Effects|Strain Effects]], including temperament changes or physical changes. Over time it became standard practice to kill an animal during empowerment to minimize the risk--a practice called the &amp;quot;Artificer's Mercy.&amp;quot; The artificers also refined their methods, allowing them to empower a single bloodstone from many different living beings. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A single&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the empowerment cost was downplayed and only insentient sources were used: domesticated lifestock, dogs, and the like. Some artificers asserted that the animals even naturally recovered from the procedure with no long-term effects. However, at least some animals exhibited adverse effects comparable to [[Modifications_to_Game_Rules#Strain_Effects|Strain Effects]], including temperament changes or physical changes. Over time it became standard practice to kill an animal during empowerment to minimize the risk--a practice called the &amp;quot;Artificer's Mercy.&amp;quot; The artificers also refined their methods, allowing them to empower a single bloodstone from many different living beings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As the war between the Empire and the Republic escalated, both sides considered more drastic measures. At the outset of the war, slavery was still legal in the Empire. By 1112 SF, bloodstones were being empowered using slaves and--in some now-infamous cases--prisoners of war. Especially patriotic or zealous individuals also allegedly volunteered for martyrdom. Using sentient beings lead to bloodstones that were exponentially both more powerful and unstable. At first, some artificers hesitated to apply the Mercy to sentient beings. But as before, at least some beings exhibited adverse effects so delivering the Mercy to the slave-victims came to be standard practice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As the war between the Empire and the Republic escalated, both sides considered more drastic measures. At the outset of the war, slavery was still legal in the Empire. By 1112 SF, bloodstones were being empowered using slaves and--in some now-infamous cases--prisoners of war. Especially patriotic or zealous individuals also allegedly volunteered for martyrdom. Using sentient beings lead to bloodstones that were exponentially both more powerful and unstable. At first, some artificers hesitated to apply the Mercy to sentient beings. But as before, at least some beings exhibited adverse effects so delivering the Mercy to the slave-victims came to be standard practice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Experts disagree on what exactly is trapped in a bloodstone: the true mind or spirit of a being, or some copy, reflection, or echo of it. Regardless, most experts now believe that whatever is housed within a stone endures continuous, unimaginable torment inevitably leading to insanity. This makes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shifting Strain to &lt;/del&gt;a bloodstone a delicate art. A caster must metaphysically &amp;quot;uncap&amp;quot; a bloodstone &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to shift Strain Points into it or to purge its SP&lt;/del&gt;. Each time the stone is uncapped, the trapped force will try to escape. If it succeeds, or if the receptacle is critically damaged, the result is a '''rupture'''. There is a concussive (and eerily silent) explosion, followed promptly by a storm of one or more insane ghosts attacking anything living in their vicinity.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Experts disagree on what exactly is trapped in a bloodstone: the true mind or spirit of a being, or some copy, reflection, or echo of it. Regardless, most experts now believe that whatever is housed within a stone endures continuous, unimaginable torment inevitably leading to insanity. This makes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recovering a spell slot using &lt;/ins&gt;a bloodstone a delicate art. A caster must metaphysically &amp;quot;uncap&amp;quot; a bloodstone. Each time the stone is uncapped, the trapped force will try to escape. If it succeeds, or if the receptacle is critically damaged, the result is a '''rupture'''. There is a concussive (and eerily silent) explosion, followed promptly by a storm of one or more insane ghosts attacking anything living in their vicinity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Bloodstones are still a new kind of magic item. The long-term effects on a caster from using a bloodstone are unknown, but how the bloodstone was created is likely relevant (DM's choice).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Bloodstones are still a new kind of magic item. The long-term effects on a caster from using a bloodstone are unknown, but how the bloodstone was created is likely relevant (DM's choice).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[Design Notes: Bloodstones are comparable to portable nuclear fission reactors. In our world, fission reactors power super weapons such as satellites and submarines. In the world of Hulks &amp;amp; Husks, bloodstones power super weapons such as combat spellcasters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(who can use more spell slots) &lt;/del&gt;and graven hulks. But just like you probably don't want to live next to a borderline crazy person, a fragile fission reactor, or a crazy person ''with'' a reactor, most people don't want to associate with casters carrying bloodstones nor have a graven hulk garrisoned just outside their city.]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[Design Notes: Bloodstones are comparable to portable nuclear fission reactors. In our world, fission reactors power super weapons such as satellites and submarines. In the world of Hulks &amp;amp; Husks, bloodstones power super weapons such as combat spellcasters and graven hulks. But just like you probably don't want to live next to a borderline crazy person, a fragile fission reactor, or a crazy person ''with'' a reactor, most people don't want to associate with casters carrying bloodstones nor have a graven hulk garrisoned just outside their city.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Early Uses of Bloodstones ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Early Uses of Bloodstones ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1253&amp;oldid=prev</id>
		<title>Cinero at 18:02, 19 March 2017</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1253&amp;oldid=prev"/>
				<updated>2017-03-19T18:02:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:02, 19 March 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fundamental nature and construction of bloodstones is a closely-guarded secret. However, their practical utility to spellcasting is widely known. As an action, a caster can use a bloodstone to recover &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;spell slot&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;similar to a wizard's Arcane Recovery feature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;PHB 115&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. The caster can't move or take any other action on their turn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fundamental nature and construction of bloodstones is a closely-guarded secret. However, their practical utility to spellcasting is widely known. As an action, a caster can use a bloodstone to recover &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;spell slot &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 4th level or lower. (This is &lt;/ins&gt;similar to a wizard's Arcane Recovery feature&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;PHB 115.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;The caster can't move or take any other action on their turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A caster must attune to a bloodstone before use, and can only attune to one bloodstone at a time (see Attunment, DMG 136). Attunement requires a short rest (1+ hours) exclusively focused on and in continuous contact with the bloodstone. A bloodstone a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potential &lt;/del&gt;total &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;spell slots it can be used to recover &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each day&lt;/del&gt;. For example, a bloodstone with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a potential of &lt;/del&gt;4 can be used to recover four 1st-level spell slots, two 2nd-level spell slots, one 1st-level spell slots and one 3rd-level spell slot, etc&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. More powerful bloodstones have higher potentials&lt;/del&gt;. A caster can reset a bloodstone's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potential &lt;/del&gt;as part of a Long Rest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A caster must attune to a bloodstone before use, and can only attune to one bloodstone at a time (see Attunment, DMG 136). Attunement requires a short rest (1+ hours) exclusively focused on and in continuous contact with the bloodstone. A bloodstone &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Potential, which is the &lt;/ins&gt;total spell slots it can be used to recover. For example, a bloodstone with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Potential &lt;/ins&gt;4 can be used to recover four 1st-level spell slots, two 2nd-level spell slots, one 1st-level spell slots and one 3rd-level spell slot, etc. A caster can reset a bloodstone's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Potential &lt;/ins&gt;as part of a Long Rest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Constructing a bloodstone comes at a cost. Something is taken from a living being, alternately described by artificers as some of its mental energy and/or some of its incorporeal spirit. The insentient mind of an animal is sufficient for empowering a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minor &lt;/del&gt;bloodstone, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a major bloodstone requires &lt;/del&gt;a sentient mind.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Constructing a bloodstone comes at a cost. Something is taken from a living being, alternately described by artificers as some of its mental energy and/or some of its incorporeal spirit. The insentient mind of an animal is sufficient for empowering a bloodstone &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Potential 1 or 2&lt;/ins&gt;, but a sentient mind &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is required for a bloodstone of Potential 3 or greater&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the empowerment cost was downplayed and only insentient sources were used: domesticated lifestock, dogs, and the like. Some artificers asserted that the animals even naturally recovered from the procedure with no long-term effects. However, at least some animals exhibited adverse effects comparable to [[Strain]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Effects&lt;/del&gt;, including temperament changes or physical changes. Over time it became standard practice to kill an animal during empowerment to minimize the risk--a practice called the &amp;quot;Artificer's Mercy.&amp;quot; The artificers also refined their methods, allowing them to empower a single bloodstone from many different living beings.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the empowerment cost was downplayed and only insentient sources were used: domesticated lifestock, dogs, and the like. Some artificers asserted that the animals even naturally recovered from the procedure with no long-term effects. However, at least some animals exhibited adverse effects comparable to [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Modifications_to_Game_Rules#Strain_Effects|&lt;/ins&gt;Strain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Effects&lt;/ins&gt;]], including temperament changes or physical changes. Over time it became standard practice to kill an animal during empowerment to minimize the risk--a practice called the &amp;quot;Artificer's Mercy.&amp;quot; The artificers also refined their methods, allowing them to empower a single bloodstone from many different living beings. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A single&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As the war between the Empire and the Republic escalated, both sides considered more drastic measures. At the outset of the war, slavery was still legal in the Empire. By 1112 SF, bloodstones were being empowered using slaves and--in some now-infamous cases--prisoners of war. Especially patriotic or zealous individuals also allegedly volunteered for martyrdom. Using sentient beings lead to bloodstones that were exponentially both more powerful and unstable. At first, some artificers hesitated to apply the Mercy to sentient beings. But as before, at least some beings exhibited adverse effects so delivering the Mercy to the slave-victims came to be standard practice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As the war between the Empire and the Republic escalated, both sides considered more drastic measures. At the outset of the war, slavery was still legal in the Empire. By 1112 SF, bloodstones were being empowered using slaves and--in some now-infamous cases--prisoners of war. Especially patriotic or zealous individuals also allegedly volunteered for martyrdom. Using sentient beings lead to bloodstones that were exponentially both more powerful and unstable. At first, some artificers hesitated to apply the Mercy to sentient beings. But as before, at least some beings exhibited adverse effects so delivering the Mercy to the slave-victims came to be standard practice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Experts disagree on what exactly is trapped in a bloodstone: the true mind or spirit of a being, or some copy, reflection, or echo of it. Regardless, most experts now believe that whatever is housed within a stone endures continuous, unimaginable torment inevitably leading to insanity. This makes shifting Strain to a bloodstone a delicate art. A caster must metaphysically &amp;quot;uncap&amp;quot; a bloodstone to shift Strain Points into it or to purge its SP. Each time the stone is uncapped, the trapped force will try to escape. If it succeeds, or if the receptacle is critically damaged, the result is a '''rupture'''. There is a concussive (and eerily silent) explosion, followed promptly by a storm of one or more insane ghosts attacking anything living in their vicinity.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Experts disagree on what exactly is trapped in a bloodstone: the true mind or spirit of a being, or some copy, reflection, or echo of it. Regardless, most experts now believe that whatever is housed within a stone endures continuous, unimaginable torment inevitably leading to insanity. This makes shifting Strain to a bloodstone a delicate art. A caster must metaphysically &amp;quot;uncap&amp;quot; a bloodstone to shift Strain Points into it or to purge its SP. Each time the stone is uncapped, the trapped force will try to escape. If it succeeds, or if the receptacle is critically damaged, the result is a '''rupture'''. There is a concussive (and eerily silent) explosion, followed promptly by a storm of one or more insane ghosts attacking anything living in their vicinity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[Design Notes: Bloodstones are comparable to portable nuclear fission reactors. In our world, fission reactors &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;power super weapons such as satellites and submarines. In the world of Hulks &amp;amp; Husks, bloodstones power super weapons such as combat spellcasters (who can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handle &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Strain&lt;/del&gt;) and graven hulks. But just like you probably don't want to live next to a borderline crazy person, a fragile fission reactor, or a crazy person ''with'' a reactor, most people don't want to associate with casters carrying bloodstones nor have a graven hulk garrisoned just outside their city.]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bloodstones are still a new kind of magic item. The long-term effects on a caster from using a bloodstone are unknown, but how the bloodstone was created is likely relevant (DM's choice).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[Design Notes: Bloodstones are comparable to portable nuclear fission reactors. In our world, fission reactors power super weapons such as satellites and submarines. In the world of Hulks &amp;amp; Husks, bloodstones power super weapons such as combat spellcasters (who can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spell slots&lt;/ins&gt;) and graven hulks. But just like you probably don't want to live next to a borderline crazy person, a fragile fission reactor, or a crazy person ''with'' a reactor, most people don't want to associate with casters carrying bloodstones nor have a graven hulk garrisoned just outside their city.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Early Uses of Bloodstones ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Early Uses of Bloodstones ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, armies on both sides used bloodstones to amplify their spellcasters' stamina and impact. However, the stones' inherent instability made them as serious liability. Both sides experimented with alternative uses, such as creating bloodstones from huge, brittle crystals and then using catapults to fling them over fortress walls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, armies on both sides used bloodstones to amplify their spellcasters' stamina and impact. However, the stones' inherent instability made them as serious liability. Both sides experimented with alternative uses, such as creating bloodstones from huge, brittle crystals and then using catapults to fling them over fortress walls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Empire was first to arrive at the ultimate use of bloodstones to date: powering [[Graven_Hulks|graven hulks]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Empire was first to arrive at the ultimate use of bloodstones to date: powering [[Graven_Hulks|graven hulks]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A hulk's bloodstone heart is actually a lattice of many bloodstones, with a combined Potential of 100 or more&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1252&amp;oldid=prev</id>
		<title>Cinero at 17:53, 19 March 2017</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1252&amp;oldid=prev"/>
				<updated>2017-03-19T17:53:12Z</updated>
		
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:53, 19 March 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fundamental nature and construction of bloodstones is a closely-guarded secret. However, their practical utility to spellcasting is widely known. As an action, a caster can use a bloodstone to recover spell &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slots&lt;/del&gt;, similar to a wizard's Arcane Recovery feature (PHB 115).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fundamental nature and construction of bloodstones is a closely-guarded secret. However, their practical utility to spellcasting is widely known. As an action, a caster can use a bloodstone to recover &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;spell &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slot&lt;/ins&gt;, similar to a wizard's Arcane Recovery feature (PHB 115)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The caster can't move or take any other action on their turn&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A caster must attune to a bloodstone before use, and can only attune to one bloodstone at a time (see Attunment, DMG 136). Attunement requires a short rest (1+ hours) exclusively focused on and in continuous contact with the bloodstone. A bloodstone a potential total of spell slots it can be used to recover each day. For example, a bloodstone with a potential of 4 can be used to recover four 1st-level spell slots, two 2nd-level spell slots, one 1st-level spell slots and one 3rd-level spell slot, etc. More powerful bloodstones have higher potentials. A caster can reset a bloodstone's potential as part of a Long Rest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A caster must attune to a bloodstone before use, and can only attune to one bloodstone at a time (see Attunment, DMG 136). Attunement requires a short rest (1+ hours) exclusively focused on and in continuous contact with the bloodstone. A bloodstone a potential total of spell slots it can be used to recover each day. For example, a bloodstone with a potential of 4 can be used to recover four 1st-level spell slots, two 2nd-level spell slots, one 1st-level spell slots and one 3rd-level spell slot, etc. More powerful bloodstones have higher potentials. A caster can reset a bloodstone's potential as part of a Long Rest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1251&amp;oldid=prev</id>
		<title>Cinero at 17:52, 19 March 2017</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1251&amp;oldid=prev"/>
				<updated>2017-03-19T17:52:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:52, 19 March 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;See also: [[Graven Hulks]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;See also: [[Graven Hulks&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], [[Modifications_to_Game_Rules|Tenacity&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fundamental nature and construction of bloodstones is a closely-guarded secret. However, their practical utility to spellcasting is widely known. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/del&gt;caster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must first [[Attunement|attune]] to &lt;/del&gt;a bloodstone&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Henceforth&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the caster can shift [[Strain]] Points from their mind &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the bloodstone, either while casting &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spell or at will &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as a bonus action&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fundamental nature and construction of bloodstones is a closely-guarded secret. However, their practical utility to spellcasting is widely known. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As an action, a &lt;/ins&gt;caster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can use &lt;/ins&gt;a bloodstone &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to recover spell slots&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similar &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wizard's Arcane Recovery feature &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PHB 115&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each &lt;/del&gt;bloodstone &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Maximum SP &lt;/del&gt;it can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;store. This maximum varies &lt;/del&gt;each day. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A caster &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;purge &lt;/del&gt;one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or more &lt;/del&gt;bloodstones' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SP at the same time they purge their own SP, through the same technique(&lt;/del&gt;s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A caster must attune to a bloodstone before use, and can only attune to one bloodstone at a time (see Attunment, DMG 136). Attunement requires a short rest (1+ hours) exclusively focused on and in continuous contact with the bloodstone. A &lt;/ins&gt;bloodstone a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potential total of spell slots &lt;/ins&gt;it can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be used to recover &lt;/ins&gt;each day. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example, a bloodstone with a potential of 4 &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be used to recover four 1st-level spell slots, two 2nd-level spell slots, &lt;/ins&gt;one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1st-level spell slots and one 3rd-level spell slot, etc. More powerful &lt;/ins&gt;bloodstones &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have higher potentials. A caster can reset a bloodstone&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potential as part of a Long Rest&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Constructing a bloodstone comes at a cost. Something is taken from a living being, alternately described by artificers as some of its mental energy and/or some of its incorporeal spirit. The insentient mind of an animal is sufficient for empowering a minor bloodstone, but a major bloodstone requires a sentient mind.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Constructing a bloodstone comes at a cost. Something is taken from a living being, alternately described by artificers as some of its mental energy and/or some of its incorporeal spirit. The insentient mind of an animal is sufficient for empowering a minor bloodstone, but a major bloodstone requires a sentient mind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1133&amp;oldid=prev</id>
		<title>Cinero at 02:06, 31 December 2016</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1133&amp;oldid=prev"/>
				<updated>2016-12-31T02:06:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:06, 31 December 2016&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Experts disagree on what exactly is trapped in a bloodstone: the true mind or spirit of a being, or some copy, reflection, or echo of it. Regardless, most experts now believe that whatever is housed within a stone endures continuous, unimaginable torment inevitably leading to insanity. This makes shifting Strain to a bloodstone a delicate art. A caster must metaphysically &amp;quot;uncap&amp;quot; a bloodstone to shift Strain Points into it or to purge its SP. Each time the stone is uncapped, the trapped force will try to escape. If it succeeds, or if the receptacle is critically damaged, the result is a '''rupture'''. There is a concussive (and eerily silent) explosion, followed promptly by a storm of one or more insane ghosts attacking anything living in their vicinity.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Experts disagree on what exactly is trapped in a bloodstone: the true mind or spirit of a being, or some copy, reflection, or echo of it. Regardless, most experts now believe that whatever is housed within a stone endures continuous, unimaginable torment inevitably leading to insanity. This makes shifting Strain to a bloodstone a delicate art. A caster must metaphysically &amp;quot;uncap&amp;quot; a bloodstone to shift Strain Points into it or to purge its SP. Each time the stone is uncapped, the trapped force will try to escape. If it succeeds, or if the receptacle is critically damaged, the result is a '''rupture'''. There is a concussive (and eerily silent) explosion, followed promptly by a storm of one or more insane ghosts attacking anything living in their vicinity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[Design Notes: Bloodstones are comparable to portable nuclear fission reactors. In our world, fission reactors can power super weapons such as satellites and submarines. In the world of Hulks &amp;amp; Husks, bloodstones power super weapons such as combat spellcasters (who can handle more Strain) and graven hulks. But just like you probably don't want to live next to a borderline crazy person, a fragile fission reactor, or a crazy person ''with'' a reactor, most people don't want to associate with casters carrying bloodstones nor have a graven hulk garrisoned just outside their city.]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Early Uses of Bloodstones ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Early Uses of Bloodstones ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1121&amp;oldid=prev</id>
		<title>Cinero at 01:40, 31 December 2016</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1121&amp;oldid=prev"/>
				<updated>2016-12-31T01:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:40, 31 December 2016&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;See also: [[Graven Hulks]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1118&amp;oldid=prev</id>
		<title>Cinero at 01:38, 31 December 2016</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1118&amp;oldid=prev"/>
				<updated>2016-12-31T01:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:38, 31 December 2016&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Experts disagree on what exactly is trapped in a bloodstone: the true mind or spirit of a being, or some copy, reflection, or echo of it. Regardless, most experts now believe that whatever is housed within a stone endures continuous, unimaginable torment inevitably leading to insanity. This makes shifting Strain to a bloodstone a delicate art. A caster must metaphysically &amp;quot;uncap&amp;quot; a bloodstone to shift Strain Points into it or to purge its SP. Each time the stone is uncapped, the trapped force will try to escape. If it succeeds, or if the receptacle is critically damaged, the result is a '''rupture'''. There is a concussive (and eerily silent) explosion, followed promptly by a storm of one or more insane ghosts attacking anything living in their vicinity.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Experts disagree on what exactly is trapped in a bloodstone: the true mind or spirit of a being, or some copy, reflection, or echo of it. Regardless, most experts now believe that whatever is housed within a stone endures continuous, unimaginable torment inevitably leading to insanity. This makes shifting Strain to a bloodstone a delicate art. A caster must metaphysically &amp;quot;uncap&amp;quot; a bloodstone to shift Strain Points into it or to purge its SP. Each time the stone is uncapped, the trapped force will try to escape. If it succeeds, or if the receptacle is critically damaged, the result is a '''rupture'''. There is a concussive (and eerily silent) explosion, followed promptly by a storm of one or more insane ghosts attacking anything living in their vicinity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Early Uses of Bloodstones ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;At first, armies on both sides used bloodstones to amplify their spellcasters' stamina and impact. However, the stones' inherent instability made them as serious liability. Both sides experimented with alternative uses, such as creating bloodstones from huge, brittle crystals and then using catapults to fling them over fortress walls.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The Empire was first to arrive at the ultimate use of bloodstones to date: powering [[Graven_Hulks|graven hulks]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1116&amp;oldid=prev</id>
		<title>Cinero at 20:48, 30 December 2016</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1116&amp;oldid=prev"/>
				<updated>2016-12-30T20:48:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:48, 30 December 2016&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fundamental nature and construction of bloodstones is a closely-guarded secret. However, their practical utility to spellcasting is widely known. A caster must first [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Attunment&lt;/del&gt;|attune]] to a bloodstone. Henceforth, the caster can shift [[Strain]] Points from their mind to the bloodstone, either while casting a spell or at will (as a bonus action).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fundamental nature and construction of bloodstones is a closely-guarded secret. However, their practical utility to spellcasting is widely known. A caster must first [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attunement&lt;/ins&gt;|attune]] to a bloodstone. Henceforth, the caster can shift [[Strain]] Points from their mind to the bloodstone, either while casting a spell or at will (as a bonus action).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each bloodstone has a Maximum SP it can store. This maximum varies each day. A caster can purge one or more bloodstones' SP at the same time they purge their own SP, through the same technique(s).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each bloodstone has a Maximum SP it can store. This maximum varies each day. A caster can purge one or more bloodstones' SP at the same time they purge their own SP, through the same technique(s).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1115&amp;oldid=prev</id>
		<title>Cinero at 20:48, 30 December 2016</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Bloodstones&amp;diff=1115&amp;oldid=prev"/>
				<updated>2016-12-30T20:48:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:48, 30 December 2016&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At first, the Bloodstone War was simply called &amp;quot;the war.&amp;quot; However, in 1110 SF, about seven years after the Empire first moved against the east, Imperial artificers developed the first bloodstones. Within a year, some Republic states either reverse-engineered bloodstones or discovered their own process for creating them. The use of bloodstones came to define the war, hence the name.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fundamental nature and construction of bloodstones is a closely-guarded secret. However, their practical utility to spellcasting is widely known. A caster must first attune to a bloodstone. Henceforth, the caster can shift [[Strain]] Points from their mind to the bloodstone, either while casting a spell or at will (as a bonus action).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fundamental nature and construction of bloodstones is a closely-guarded secret. However, their practical utility to spellcasting is widely known. A caster must first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Attunment|&lt;/ins&gt;attune&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to a bloodstone. Henceforth, the caster can shift [[Strain]] Points from their mind to the bloodstone, either while casting a spell or at will (as a bonus action).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each bloodstone has a Maximum SP it can store. This maximum varies each day. A caster can purge one or more bloodstones' SP at the same time they purge their own SP, through the same technique(s).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each bloodstone has a Maximum SP it can store. This maximum varies each day. A caster can purge one or more bloodstones' SP at the same time they purge their own SP, through the same technique(s).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

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