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		<title>Laws &amp; Limits of Magic - Revision history</title>
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		<updated>2026-06-10T19:43:58Z</updated>
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	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Laws_%26_Limits_of_Magic&amp;diff=1092&amp;oldid=prev</id>
		<title>Cinero at 03:00, 15 December 2016</title>
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				<updated>2016-12-15T03:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:00, 15 December 2016&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Displacement''': raising this lowers that&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Displacement''': raising this lowers that&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Entropy''': things fall apart&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Entropy''': things fall apart&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Invoking a Law ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Invoking a Law takes role-playing, not rolling dice. Invoking a Law takes more than just riffing on the details of a spell. It takes an appeal to significant evidence of something profound taking place. Just as regular magic is extraordinary compared to mundane phenomena, invoking a Law is extraordinary compared to to regular magic. Invoking a Law usually takes preparation and forethought. The preparation doesn't need to be physical preparation (e.g., meditation may be evidence). The DM decides whether you successfully invoke a Law.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Experienced magicians learn to fear the potential invocation of Laws against them, and often take great care to avoid being vulnerable to the Laws. When you are the target of a hostile spell, you can debate with the DM about whether the Law can be invoked.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;blockquote&amp;gt;Example: Isawa is trying to start a fire in the building across the street. Isawa has chiseled out a chip of granite from the cornerstone using tools and a ritual unique to his Order. Isawa also has a page from the original blueprints. He channels the spell through the chip to invoke the Law of Contagion. He uses a candle to burn the page to invoke the Law of Harmony. The DM approves both invocations.&amp;lt;/blockquote&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;blockquote&amp;gt;Example: A Swarmkin cultist is trying to cause Isawa to spontaneously combust. The cultist has a glass vial with a sample of Isawa's blood from last week. He uses a candle to heat up the vial to invoke the Law of Contagion. However, every morning Isawa performs a thorough bodily cleanse in his lab, so the old blood is no longer be strongly connected to Isawa. The invocation of the Law fails.&amp;lt;/blockquote&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Limits of Magic ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Limits of Magic ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Laws_%26_Limits_of_Magic&amp;diff=1090&amp;oldid=prev</id>
		<title>Cinero: /* Laws of Magic */</title>
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				<updated>2016-12-15T02:55:29Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Laws of Magic&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:55, 15 December 2016&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Laws of Magic ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Laws of Magic ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are six fundamental Laws of Magic. Any spellcaster can try to invoke one or more Laws when casting. If you succeed at invoking a Law, you have advantage or the target has disadvantage (DM's choice).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are six fundamental Laws of Magic. Any spellcaster can try to invoke one or more Laws when casting. If you succeed at invoking a Law, you have advantage or the target has disadvantage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(DM's choice). Alternatively, you can avoid some or all of the [[Strain]] &lt;/ins&gt;(DM's choice).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The 6 Laws of Magic are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The 6 Laws of Magic are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Laws_%26_Limits_of_Magic&amp;diff=1022&amp;oldid=prev</id>
		<title>Cinero: Cinero moved page Laws &amp; Limits to Laws &amp; Limits of Magic</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Laws_%26_Limits_of_Magic&amp;diff=1022&amp;oldid=prev"/>
				<updated>2016-12-09T03:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;Cinero moved page &lt;a href=&quot;/index.php/Laws_%26_Limits&quot; class=&quot;mw-redirect&quot; title=&quot;Laws &amp;amp; Limits&quot;&gt;Laws &amp;amp; Limits&lt;/a&gt; to &lt;a href=&quot;/index.php/Laws_%26_Limits_of_Magic&quot; title=&quot;Laws &amp;amp; Limits of Magic&quot;&gt;Laws &amp;amp; Limits of Magic&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:59, 9 December 2016&lt;/td&gt;
			&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

	<entry>
		<id>http://hhwiki.mhguild.com/index.php?title=Laws_%26_Limits_of_Magic&amp;diff=1021&amp;oldid=prev</id>
		<title>Cinero: Created page with &quot;== Laws of Magic ==  There are six fundamental Laws of Magic. Any spellcaster can try to invoke one or more Laws when casting. If you succeed at invoking a Law, you have advan...&quot;</title>
		<link rel="alternate" type="text/html" href="http://hhwiki.mhguild.com/index.php?title=Laws_%26_Limits_of_Magic&amp;diff=1021&amp;oldid=prev"/>
				<updated>2016-12-09T03:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Laws of Magic ==  There are six fundamental Laws of Magic. Any spellcaster can try to invoke one or more Laws when casting. If you succeed at invoking a Law, you have advan...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Laws of Magic ==&lt;br /&gt;
&lt;br /&gt;
There are six fundamental Laws of Magic. Any spellcaster can try to invoke one or more Laws when casting. If you succeed at invoking a Law, you have advantage or the target has disadvantage (DM's choice).&lt;br /&gt;
&lt;br /&gt;
The 6 Laws of Magic are:&lt;br /&gt;
&lt;br /&gt;
* '''Inertia''': things continue as they are&lt;br /&gt;
* '''Possibility''': anything can happen until something happens&lt;br /&gt;
* '''Harmony''': likeness is sameness&lt;br /&gt;
* '''Contagion''': once in contact, always in contact&lt;br /&gt;
* '''Displacement''': raising this lowers that&lt;br /&gt;
* '''Entropy''': things fall apart&lt;br /&gt;
&lt;br /&gt;
== Limits of Magic ==&lt;br /&gt;
&lt;br /&gt;
Magic is very powerful. However, as magic is understood by most spellcasters, it has limits. All spells and most other magic obey these limits.&lt;br /&gt;
&lt;br /&gt;
* '''Limit of Divinity''': There are some beings and forces whose nature, intent, and influence cannot be understood or changed by magic. Some spellcasters see this limit as arising from the cumulative belief of a large number of mortal beings, while others see it as evidence of one or more higher powers.&lt;br /&gt;
* '''Limit of Essential Nature''': Each thing has an essential nature. This includes including all beings, matter, energy, and forces. A thing's essential nature is tied the thing's identity, including its origins and composition. Magic can change any or every other aspect of a thing except this essential nature.&lt;br /&gt;
* '''Limit of True Belief''': Magic can't create, change, or destroy a being's true belief. Magic can repress a belief or create a false contradictory belief, but the true belief will eventually revert back. Some spellcasters view this limit as a special case of the Limit of Essential Nature. True love and similar pure feelings are true beliefs, so they also can't be fundamentally changed with magic.&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>	</entry>

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