Tesseran Pantheon

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== Overview ==
 
== Overview ==
  
Regarding divine forces or beings, most Tesserans believe in the Great Wheel. The Great Wheel includes the Eternal Six, or Eternals: Farmer, Tinker, Sovereign, Partner, Traveler, and Unraveler. Each of the Eternals has a Shadow, representing the opposite or negative aspect of the Eternal. The Shadows are Ravager, Maniac, Tyrant, Parasite, Vagabond, and Devourer. Different religions interpret the Eternals and Shadows in different ways, such as multiple faces of a monotheistic God, multiple faces of a dualistic God and Adversary, multiple gods, primal forces, pervasive natural patterns, etc. Many religious orders acknowledge all the Eternals and Shadows, but focus on a subset or even one.
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[[The Church of the Reverence]] teaches that there are twelve gods: six Eternals and six Shadows. The gods are locked in an endless, dynamic conflict that creates and sustains the Great Wheel. The Great Wheel is the surface on which all existence rests, as well as the mechanisms and processes that run throughout the multiverse, from physics, chemistry, and biology to thought, emotion, and civilization. The Great Wheel includes the Weave of Magic (PHB 205).
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Each of the Eternals has a Shadow, who is the opposite or inversion of the Eternal. Each Eternal constantly competes against the other Eternals and opposes its own Shadow. The energy of these engagements keeps the Great Wheel turning. It keeps the multiverse in motion and suffuses it with the energy of the Weave.
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Some religious orders describe the Great Wheel differently. Instead of a conflict, they teach that the Great Wheel is more like a dance, a debate, or a choir. These so-called Unifier orders are a minority.
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The Eternals are the Farmer, Tinker, Sovereign, Partner, Traveler, and Unraveler. The Shadows are the Ravager, Maniac, Tyrant, Parasite, Vagabond, and Devourer. The gods are seldom described as gendered. For example, a priest might say, "The Unraveler waits for us all. It has infinite patience."
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The Church teaches a god can have many aspects or personifications, called Faces. Most Faces are personifications of specific races. For example, Moradin is revered by dwarves as a Face of the Farmer, while Bahamut is revered by dragonkin as a Face of the Sovereign.
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While most religious orders acknowledge all the Eternals and Shadows, most focus on one or two Faces for one or two gods.
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== Symbols ==
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The symbol of the Great Wheel is a hexagon. The hexagon can be represented with just six sides. However, it's often represented with a seventh line, stretching from the middle to the top point. This seventh line creates the impression of two doors: one to the upper left and one to the upper right. The Church promotes this version to emphasize the endless series of choices a person makes in life, and how their choices become part of the Great Wheel.
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Each god is represented by a hexgram consisting of the Great Wheel with a mark beside one point. A circle indicates the Eternal, while a line represents the Shadow. Each Eternal is also represented by a hand gesture, as well as a glyph that symbolizes the gesture. Some folklore tells of hand gestures and glyphs for the Shadows, but the Church labels such knowledge as heresy.
  
 
[[File:Great_Wheel_DndD_v1.png]]
 
[[File:Great_Wheel_DndD_v1.png]]
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== Eternals & Shadows ==
 
== Eternals & Shadows ==
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The following are the Church's general descriptions of the gods.
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[Design Note: About the Touchstones: These are deities that could be considered Faces of the gods (based on comparable personifications or areas of interest/influence), as well as beings that would be fitting avatars or followers.]
  
 
=== Farmer & Ravager ===
 
=== Farmer & Ravager ===
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The Farmer is creation. It is the wellspring in the mountainside, the spark of life in a seed, and the volcanic formation of new islands.
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* Gesture: pouring seeds
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* Faces: Moradin
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* [Touchstones: Gaia, Demeter, Poseidon]
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The Ravager is unchecked growth. It is noxious weeds, mutation, and cancer.
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* [Touchstones: Dionysus]
  
 
<gallery>
 
<gallery>

Revision as of 23:25, 30 March 2017

Contents

Overview

The Church of the Reverence teaches that there are twelve gods: six Eternals and six Shadows. The gods are locked in an endless, dynamic conflict that creates and sustains the Great Wheel. The Great Wheel is the surface on which all existence rests, as well as the mechanisms and processes that run throughout the multiverse, from physics, chemistry, and biology to thought, emotion, and civilization. The Great Wheel includes the Weave of Magic (PHB 205).

Each of the Eternals has a Shadow, who is the opposite or inversion of the Eternal. Each Eternal constantly competes against the other Eternals and opposes its own Shadow. The energy of these engagements keeps the Great Wheel turning. It keeps the multiverse in motion and suffuses it with the energy of the Weave.

Some religious orders describe the Great Wheel differently. Instead of a conflict, they teach that the Great Wheel is more like a dance, a debate, or a choir. These so-called Unifier orders are a minority.

The Eternals are the Farmer, Tinker, Sovereign, Partner, Traveler, and Unraveler. The Shadows are the Ravager, Maniac, Tyrant, Parasite, Vagabond, and Devourer. The gods are seldom described as gendered. For example, a priest might say, "The Unraveler waits for us all. It has infinite patience."

The Church teaches a god can have many aspects or personifications, called Faces. Most Faces are personifications of specific races. For example, Moradin is revered by dwarves as a Face of the Farmer, while Bahamut is revered by dragonkin as a Face of the Sovereign.

While most religious orders acknowledge all the Eternals and Shadows, most focus on one or two Faces for one or two gods.

Symbols

The symbol of the Great Wheel is a hexagon. The hexagon can be represented with just six sides. However, it's often represented with a seventh line, stretching from the middle to the top point. This seventh line creates the impression of two doors: one to the upper left and one to the upper right. The Church promotes this version to emphasize the endless series of choices a person makes in life, and how their choices become part of the Great Wheel.

Each god is represented by a hexgram consisting of the Great Wheel with a mark beside one point. A circle indicates the Eternal, while a line represents the Shadow. Each Eternal is also represented by a hand gesture, as well as a glyph that symbolizes the gesture. Some folklore tells of hand gestures and glyphs for the Shadows, but the Church labels such knowledge as heresy.

Great Wheel DndD v1.png

Domains

Each Eternal and Shadow is aligned with two domains. A cleric or paladin may choose one domain from any of the Eternals or Shadows of their order.

Eternals Domans v1.jpg

Eternals & Shadows

The following are the Church's general descriptions of the gods.

[Design Note: About the Touchstones: These are deities that could be considered Faces of the gods (based on comparable personifications or areas of interest/influence), as well as beings that would be fitting avatars or followers.]

Farmer & Ravager

The Farmer is creation. It is the wellspring in the mountainside, the spark of life in a seed, and the volcanic formation of new islands.

  • Gesture: pouring seeds
  • Faces: Moradin
  • [Touchstones: Gaia, Demeter, Poseidon]

The Ravager is unchecked growth. It is noxious weeds, mutation, and cancer.

  • [Touchstones: Dionysus]

Tinker & Maniac

Sovereign & Tyrant

Partner & Parasite

Traveler & Vagabond

Unraveler & Devourer

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