OOC Tips

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This is Out-of-Character (OOC) advice for succeeding in my game.
 
This is Out-of-Character (OOC) advice for succeeding in my game.
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See also: [[General Rules]], [[House Rules]], [[Overall Goals]]
  
 
# '''The Rule of Cool''': regardless of the rules, if your idea idea cool, I'm more likely to let it happen. This is especially true if you've made a plan, you've specifically prepared, and/or you're collaborating with other characters.
 
# '''The Rule of Cool''': regardless of the rules, if your idea idea cool, I'm more likely to let it happen. This is especially true if you've made a plan, you've specifically prepared, and/or you're collaborating with other characters.

Revision as of 02:40, 4 May 2017

This is Out-of-Character (OOC) advice for succeeding in my game.

See also: General Rules, House Rules, Overall Goals

  1. The Rule of Cool: regardless of the rules, if your idea idea cool, I'm more likely to let it happen. This is especially true if you've made a plan, you've specifically prepared, and/or you're collaborating with other characters.
  2. History matters. The past may offer clues to what's happening.
  3. The environment matters (e.g., try using terrain for a tactical advantage).
  4. As a player, your PC may know more than you or have more professional experience. You can roll to use your PC's knowledge and/or experience.
  5. Talk with NPCs. They know things (e.g., history, local lore).
  6. In a social encounter, you can use spoken role-play, you can roll to use your PC's abilities, or a mix of both.
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