House Rules
(aka "House Rules")
We use the optional rules for flanking (DMG 251). Basically, if two or more PCs are on opposite sides or corners of an enemy, they have advantage on melee attacks on that enemy. Enemies can also flank PCs.
We use the optional rule for feats (PHB 165).
During creation, you can sell gear back at 60% of its listed price.
After the first episode with a character, you may make changes to your character as if you were re-creating your character. If you have questions about this process, just ask the DM.
Regarding material components for spells: I love their narrative flavor, not as any kind of check on a caster. So I treat component pouches like I treat quivers: I don't require exact tracking. I do expect a periodic commitment to ICly refill after obvious extended use (a whole trip underground), and a commitment to obtaining the new precise component when first learning the spell (such as that diamond for Chromatic Orb).
I don't treat leveling up and unlocking abilities as automatic things. They need narrative richness, such as returning to your order's base or spending extended time in prayer or meditation.
When rolling hit points, if you roll less than 50%, reroll. Less than 50% is: 1d4 (1), 1d6 (1,2), 1d8 (1,2,3), 1d10 (1,2,3,4), 1d12 (1,2,3,4,5).
Bonus XP
The rules for Bonus XP Awards are:
Please PM your votes for Bonus XP awards, no later than 24 from the end of a session. Nominate 3 players. 3 different players will each earn about 5% of the XP needed for the next level. (DM breaks ties.)
- MVP (contribution to the party)
- Coolest Moment (can be combat, humor, and/or RP)
- Best RP Overall
The DM also awards a "DM's Choice" Award.